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A GAME DESIGNER FOCUSED ON THE USER EXPERIENCE

LUCAS FERRANTELLI

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My LinkedIn

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LEAPSHOT (2021). Unreal Engine

Technical Game Designer and Lead Game Designer. Responsible for designing 3C.

JIRA, Confluence, Unreal Engine (Blueprint), Wwise, Perforce, Excel, Powerpoint.

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UMBRELLADS (2020). Unity

Lead Game Designer and Producer. Responsible for designing AIs and Combat System.

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Unity (C#), Sheets, Docs, Github.

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YOUNG SOULS (coming). Unity

Game Designer Internship. Responsible for documentation and gameplay tweaking.

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Unity, Trello, Sheets, Docs, Tortoise.

Design. Try. Experiment.

Game Jam

Feel the rush

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4th/2900

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6th/2800

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10th/3000

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unranked

Copycat

Take inspiration from the best

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CH controller reproduction

(unity)

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Lucio wallrun reproduction

(unreal)

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LOR 120 fan cards

(concept)

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UT fanmap

(unreal)

Tools

Dev

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Unreal Engine

Blueprint, BSP, UI

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Unity

C#, Probuilder

I also know Construct

Organisation

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Trello

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JIRA

Source control

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Github - Gitkraken

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Perforce

I also know Tortoise

Communication

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Confluence

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Powerpoint

Visual

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Photoshop

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InDesign

I also work on Premiere

Other

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Wwise

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Excel - Sheets

Feel free to reach me if you have any questions.

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