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GAME DESIGNER

LUCAS FERRANTELLI

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PROJECT FIREBALL (2024). Unity / Unreal Engine 5
Multiplayer competitive game

Technical Game Designer / Game Designer. Responsible for designing combat system, 3C, full cast of heroes abilities, System Design, Level Design.
Prototyping and implementing actions in Unity & Unreal Engine 5. 

 

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ENDLESS DUNGEON (2022). Unity
Multiplayer rogue like twin stick tower defense

Game Designer. Worked on Heros abilities, Combat System, Weapon, Turrets and Mobs.
System Design: Mob spawning, difficulty level, level events.

Technical usage of Unity (custom tools), JIRA, PowerPoint, Fork.

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LEAPSHOT (2021). Unreal Engine
Multiplayer competitive game

Technical Game Designer and Lead Game Designer. Responsible for designing 3C and Combat System.

JIRA, Confluence, Unreal Engine (Blueprint), Wwise, Perforce, Excel, Powerpoint.

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UMBRELLADS (2020). Unity
Platformer Beat'em up adventure game

Lead Game Designer. Responsible for designing AIs, 3C and Combat System.
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Unity (C#), Sheets, Docs, Github.

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YOUNG SOULS (2021). Unity
Coop adventure beat'em up game

Game Design. Responsible for documentation and gameplay tweaking.
Combat Design, AI, System design on crafting, loot, leveling and progression system.
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Unity, Trello, Sheets, Docs, Tortoise.

MY INDIE GAMES

I've started making games ~10 years ago, as a Game Designer and Programmer. I mainly worked on Unity, but also sometimes on Construct (2, 3), or Unreal Engine (4, 5)

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Famous Knight - Dungeon crawler

Combat Design, Boss Design, Programming

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BOMB FACTORY -  Arcade Game

Solo dev (Game Design, Programming, Art, Music)

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TOTEMPO - Tower Defense

Level design, Content, Programming

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ENTROPIONNEER -  Puzzle Game

Game Design, Level Design, Programming

MY FAN CONTENT

Several years ago I worked a lot on trying to reproduce stuff from my favorite games

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Cuphead - 3C reproduction

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Overwatch - Lucio's wallrun reproduction

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Legend Of Runeterra - 120 fan cards 

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Fan maps (Unreal tournament, Portal 2)

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