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GAME DESIGNER
LUCAS FERRANTELLI
PROJECT FIREBALL (2024). Unity / Unreal Engine 5
Multiplayer competitive game
Technical Game Designer / Game Designer. Responsible for designing combat system, 3C, full cast of heroes abilities, System Design, Level Design.
Prototyping and implementing actions in Unity & Unreal Engine 5.
ENDLESS DUNGEON (2022). Unity
Multiplayer rogue like twin stick tower defense
Game Designer. Worked on Heros abilities, Combat System, Weapon, Turrets and Mobs.
System Design: Mob spawning, difficulty level, level events.
Technical usage of Unity (custom tools), JIRA, PowerPoint, Fork.
Technical Game Designer and Lead Game Designer. Responsible for designing 3C and Combat System.
JIRA, Confluence, Unreal Engine (Blueprint), Wwise, Perforce, Excel, Powerpoint.
Lead Game Designer. Responsible for designing AIs, 3C and Combat System.
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Unity (C#), Sheets, Docs, Github.
Game Design. Responsible for documentation and gameplay tweaking.
Combat Design, AI, System design on crafting, loot, leveling and progression system.Co
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Unity, Trello, Sheets, Docs, Tortoise.
MY INDIE GAMES
I've started making games ~10 years ago, as a Game Designer and Programmer. I mainly worked on Unity, but also sometimes on Construct (2, 3), or Unreal Engine (4, 5)
Famous Knight - Dungeon crawler
Combat Design, Boss Design, Programming
BOMB FACTORY - Arcade Game
Solo dev (Game Design, Programming, Art, Music)
TOTEMPO - Tower Defense
Level design, Content, Programming
ENTROPIONNEER - Puzzle Game
Game Design, Level Design, Programming
MY FAN CONTENT
Several years ago I worked a lot on trying to reproduce stuff from my favorite games
Cuphead - 3C reproduction
Overwatch - Lucio's wallrun reproduction
Legend Of Runeterra - 120 fan cards
Fan maps (Unreal tournament, Portal 2)
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