5th year (M2) - student Game Designer, passionate about my studies and the creation of game systems. To be able to efficiently produce my concepts and train, I started creating video games in 2014. Since then, I have been creating games on a small scale, during Game Jams, school projects, or personal projects (40 +). I dream about the day I will be able to create much bigger games.
My other Passions
Reading: I read a lot about Sci-Fi (Asimov, Rufin, Levin, Orwell). In Highschool, I fell in love with theoretical Game Design (Theory of Fun, The Art Of Game Design, Gamer's Brain, Game Mechanics).
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Cinema: The Cinema is one of my biggest passions, I try to watch about 5 movies a week. My favorites film directors are González Iñárritu, Night Shyamalan, and Denis Villeneuve.
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Exploring: I love exploring. It’s one of the best feelings I can think of. Exploration can take many forms, whether it’s exploring a place with my bike, exploring new knowledge, or even new skills.
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Sociology and Psychology: Introduced to me by Isaac Asimov ​, Sociology is useful in more situations than it looks likes. Sociology and Psychology talks a lot about Cognitive Bias, and Customer's Psychology, those notions can be used in video games, and most of the Games' success can be explained with those. Mobile Games, Fortnite, League of Legend, all those games used our knowledge on Gamer's Brain to become viral.
Celia Hodent talks about it in Gamer's Brain, one of the most relevant books about video games.
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Those Games that inspired me
The Witness is a Master Piece. The messages he delivers are both inspiring as a human being and as a Designer. The Witness promotes beauty and usefulness. It succeeds in delivering a strong message while keeping gameplay of great intelligence and mixes the two with extraordinary ease.
This Game, as a player, sent me a strong message, and as a Game Designer, it taught me to design differently, but also to realize the power of the medium to deliver powerful messages.
Super Smash Brush Ultimate. Sakurai's 20 years of experience make Ultimate a game that is both very easy to learn and easy to handle while offering itself the luxury of competing on the e-sport scene with the best in combat games. The Game feel, the balancing, the detail is pushed to its limits. Smash is proof that you don't have to talk about something to make a great game.
Wakfu is one of my favorite games. Having started the MMORPG world with WOW, then Dofus, I was overwhelmed by Wakfu's qualities.
I find that wakfu has gone further than most other MMORPGs in the desire to make players actors of the world. Governor, ecosystem, faction and guild mechanics allow players to feel engaged.
In addition, the combat system, close to Dofus, makes it possible to make the redundant part of the MMOs, farming, much more fun, with a notion of strategy, placement, challenges, which allows each fight to be unique.
Portal 2 is my favorite puzzle game. Although having a less well-expressed message than The Witness, Portal 2 has very well exploited levels, mixing narrative and Gameplay. The basic level editor, but also the Hammer software, open-source, has allowed the community to appropriate this game, and to make it an infinite source of puzzles, so complete are the mechanics introduced in the Vanilla Game.
I could have talked about way more games, like League of Legends, Eredan Arena, The Last Of Us, Minecraft, Cuphead, Doom 2016 etc.
I'm trying to get some perspective on the games I'm playing. Not being limited to one type of game, I experiment with a lot of very different games, and I try to create them in many styles, in order to find my place.