Tom
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Made with Pierre Louis Mabire, Antoine Destailleurs, Boris Dauvergne, Arthur Solleau, Hadrien Auvrey​
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Tom is a narrative game on mobile.
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The player is immersed in Tom's memories, reliving his childhood.
Tom is the narrator of his own story, he will explain to you what happens from his child's vision.
The Game is divided into 4 chapters, each chapter is composed of about 4 or 5 scenes.
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To interact, the player got a joystick. Additionally, in most of the scenes, Tom got a contextual gameplay (dish, football, picking up item, draw on the fog, etc.).
Those gameplays aren't really challenging, the intention was to immerse the player in Tom's life.
The Optimization on Tom was really challenging, as Tom takes place in dreams, we needed a lot of shaders and visual effects.
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Finally, the gameplay was really hard to design. We had to find ways to make the player engaged in game without using classical ways of retention (reward, challenge, etc.).
As Game Designer
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Work on UX
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Design intuitive controls
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Design game for mobile
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Design for narrative experience
As Programmer
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Optimizing game for mobile
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Create a Modulable system, easily editable
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Tools for integration
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Integration for Mobile Game
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Code over 30 contextual gameplays