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Hajime

Made with Guilhem d'Humières, Special Thanks to Thomas Lean for his Assets.

Hajime is a Party game carried out in 5 days.

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My principal intention was to make an asymmetric game, with 3 different characters. I managed to make Hajime the juiciest it could have been. I worked a lot on the game feel, and trying to imitate Super Smash bros' physic.

My roles :

As Programmer :

•   Code Multi-player game

•   Program a Smash-like physic

•   Code Frame buffer

As UX Designer :

•   Create Juicyness

•   Make a readable interface during an intense fight

 

As Game Designer :

•   Asymmetric Arena game

•   Balancing

•   Understand smash system

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