top of page
Hajime
Made with Guilhem d'Humières, Special Thanks to Thomas Lean for his Assets.
Hajime is a Party game carried out in 5 days.
​
My principal intention was to make an asymmetric game, with 3 different characters. I managed to make Hajime the juiciest it could have been. I worked a lot on the game feel, and trying to imitate Super Smash bros' physic.
My roles :
As Programmer :
• Code Multi-player game
• Program a Smash-like physic
• Code Frame buffer
As UX Designer :
• Create Juicyness
• Make a readable interface during an intense fight
As Game Designer :
• Asymmetric Arena game
• Balancing
• Understand smash system
bottom of page