top of page
Burden Of Light

​

Made with Ilona Guiraud, Pierre Louis Nicolas, Chloé Hornoy, Samuel Basset, Lila Grimaldi and Martin Jacob.

​

Burden of Light (BoL) is a Boss fight and puzzle game. During 1 hour and a half, the player, a monk, climbing a five-story mountain.

 

Each floor contains between 2 and 3 bosses, an enigma that will also serve as a tutorial for a new skill, as well as sets to explore, with a collection-it in each of them. 

But BoL is above all a game about mourning and introspection, each world corresponds to a stage of mourning, and the monk's recurrent opponent is none other than his alter ego, our monk will have to face him many times before mourning him, to finally become a true Tibetan monk.

​

The simple system of combat (point to point movement, my right-clicking, and left click to attack) was really nice to create bosses' patterns.

That's with this project I learned to make really pure, simple, and minimalist gameplay and still get a real challenge and a good ascending difficulty curve.

4-mondes.png

As Game Designer

  • Design the  11 bosses

  • Work with a big team

  • Work on a long project (6 months)

  • Keep a coherence between Gameplay, Scenario, and Esthetics

  • Communication with the Puzzle Designer

As Programmer

  • Code the 11 Bosses

  • Code the player character

  • Integrate graphism

  • First big project on Unity

bottom of page